Critical Role

2015

Seasons & Episodes

  • 3
  • 2
  • 1
9.2| 0h30m| en| More Info
Released: 12 March 2015 Returning Series
Producted By: Geek & Sundry
Country: United States of America
Budget: 0
Revenue: 0
Official Website: https://critrole.com
Synopsis

A live weekly show where a bunch of nerdy-ass voice actors sit around and play Dungeons & Dragons.

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Geek & Sundry

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Reviews

TinsHeadline Touches You
Dynamixor The performances transcend the film's tropes, grounding it in characters that feel more complete than this subgenre often produces.
Adeel Hail Unshakable, witty and deeply felt, the film will be paying emotional dividends for a long, long time.
Kaelan Mccaffrey Like the great film, it's made with a great deal of visible affection both in front of and behind the camera.
killfly-01476 I found this show a long time ago while browsing Geek and Sundry after finishing off a season of TableTop (another excellent series), at first it didn't click. I thought, "why would I, someone who has their own Dungeons and Dragons group, want to watch other people play it? It just wouldn't be the same". But, I started watching, and enjoying. Throughout the show, Matthew Mercer stands at the forefront of some of the best storytelling I have ever witnessed in both a D&D campaign and show in general. His vivid descriptions of the scene and true embodiment of his characters draw you into the game and world that he has created. The players are natural and their bond as friends shines through in their role playing, each character is detailed, engaging and enjoyable.The cast are hilarious and spout amazing scenes and one liners like its going out of fashion. Every episode engages and tugs on your emotions whether its joy or sorrow during the more role play intensive moments.The show is incredible and really only does it justice to watch and experience for yourself.Don't forget, the plan will fall apart quicker than you can shout jenga.
Carlo Marcello Honestly, I never thought I would like this show. As a D&D player (and DM) myself, I've always thought that watching someone play without playing yourself to be extremely boring. 54 episodes later, I have to say: that was not the case with Critical Role.How can watching 8 people talk and roll dice make you laugh or cry?I've found that listening to Matt's descriptions would paint a picture before my eyes. It was just like watching a movie, only way better. Because fails are awesome too here. Characters are not always ready or prepared, they sometimes don't really know what to say. And that makes them more real. Through the players' voices, I can hear their characters. I've come to the point where i really believe that Ashley and Sam are gnomes, and Travis is a Goliath.This show made me want to be a better DM, and a better player. Matthew, I one day will be as prepared as you are! I know the chances of the cast ever reading this, but if any of you ever do, thank you for letting me watch and have fun with you.
mcdermottj-26524 This show is an inspiring, authentic, and genuine experience that intimately brings you to a table of friends that over their now more than 100 episodes allows you to feel like part of their family and game. Rarely has any other form of media ever felt so immersive and inclusive, pulling the audience in to the story.
Andrea Stender Cordes Critical Role is a surprisingly engaging show, told through constant improvisation performed by some of the hardest hitters in the Voice Acting business, through the game "Dungeons and Dragons" lead by Matthew Mercer. Critical Role takes place in the high fantasy world of Exandria, and centers around the group of adventurers called Vox Machina. Vox Machina consists of Goliath barbarian Grog (Travis Willingham), human gunslinger Percival (Taliesin Jaffe), Dragonborn Sorcerer Tiberius (Orion Acaba), half-elf druid Keyleth (Marisha Ray), gnome cleric Pike (Ashley Johnson), gnome bard Scanlan (Sam Riegel) and the half-elven twins, the ranger Vex'ahlia (Laura Bailey) and her brother, the rogue Vax'ildan (Liam O'Brien). The story starts in-medias-res as the group are entering the dwarven city of Kraghammer. They don't manage to be there long before they start attracting attention and trouble. What makes the show isn't the story itself, which might surprise most who try to watch the show. It's the characters, their inter- personal relationships, struggles, and the impact they have on the world around them that makes the show what it is. Despite having no visuals at all, this show is intensely visual, through the amazingly graphic storytelling of Matthew Mercer. If you possess even a smidgen of ability to imagine, Matthew Mercer handles the rest. He'll paint castles in your mind, after which the remaining cast will fill the castle with life, laughter, and tears of both joy and sorrow. Being that the show is running on 300+ hours, and isn't done yet, with the average episode being 3 hours, I wouldn't recommend it to anyone with a short attention span. But if that isn't an issue, I'd recommend it to anyone who enjoys stories about people. Even if you don't like fantasy, you'll quite quickly discover that the fantasy is just the setting of the story, but that the backbone of Critical Role is the characters. I've seen 300 hours of this show, and I'd happily watch 300 more.

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