Thomas and his fellow Gladers face their greatest challenge yet: searching for clues about the mysterious and powerful organization known as WCKD. Their journey takes them to the Scorch, a desolate landscape filled with unimaginable obstacles. Teaming up with resistance fighters, the Gladers take on WCKD’s vastly superior forces and uncover its shocking plans for them all.
Set in a post-apocalyptic world, young Thomas is deposited in a community of boys after his memory is erased, soon learning they're all trapped in a maze that will require him to join forces with fellow "runners" for a shot at escape.
When a poor college student who cracks an online poker game goes bust, he arranges a face-to-face with the man he thinks cheated him, a sly offshore entrepreneur.
Artist Lyle Maze is reconciled to a life without romance thanks to his dual afflictions: Tourette's Syndrome and obsessive-compulsive disorder. But his life takes an unexpected turn when his friend Mike departs on a humanitarian mission, leaving behind his pregnant girlfriend Callie. She leans on Lyle for help, and before long he's Lamaze coach, pinch-hitting father-to-be and in love with Callie.
Inspired by the true events of the infamous 1983 prison breakout of 38 IRA prisoners from HMP, which was to become the biggest prison escape in Europe since World War II.
Mary Decker obliterated opponents and records with blazing speed and a starving hunger to win. She dominated her sport, holding US records in every distance from 800 to 10,000 meters, and she did it all without the Olympics. She was too young in '72, hurt in '76 and shut out by the U.S. boycott in '80. As Sports Illustrated's cover Sportswoman of the Year in 1983, she was ready: 1984 was the target, with the Olympics in LA and her skills at their 25 year-old peak. But the story leads to a single shocking moment in the 1984 Olympics, with Mary writhing on the ground in physical pain and emotional heartbreak with the whole world watching.
A Scotsman abruptly breaks off his engagement to pretty Kitty and moves to his uncle's castle in the Scottish highlands. Kitty and her aunt follow Gerald a few weeks later, and discover he has suddenly aged. Some mysterious things happen in a maze made from the hedges adjoining the castle.
Five friends break into a closed corn maze in the middle of the night and decide to play a harmless game of tag. Little do they know that a psychopathic killer has decided to play along. As they wander aimlessly through the maze the murderer follows closely behind, taunting them and watching their every move. The game turns deadly when the kids decide to separate and weaken their chances of survival. When the mutilated body of the maze owner is found they realize that something is terribly wrong. As they race to find the entrance of the maze, the murderer cleverly forces them to follow the path that he wants. Manipulating everyone to his vicious will, the killer taunts his victims and leads them further into the depths of the maze. After succumbing to hours of torture will anyone make it out of the maze...alive?