The Institute

2013 "Is it a cult? Is it a game? Or is it a life-changing adventure..."
6.2| 1h32m| en| More Info
Released: 11 October 2013 Released
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Synopsis

Thousands of participants in a San Francisco-based alternate reality game end up getting more than they bargained for. Told from the players’ perspectives, the film looks over the precipice at an emergent new art form where the real world and fictional narratives merge to create unforeseen and often unsettling consequences. Examining counter-culture, new religious movements and street art, this film takes the viewer on a journey into a secret underground world teeming just beneath the surface of everyday life.

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Reviews

MamaGravity good back-story, and good acting
FrogGlace In other words,this film is a surreal ride.
Cooktopi The acting in this movie is really good.
Candida It is neither dumb nor smart enough to be fun, and spends way too much time with its boring human characters.
gein A wonderful interactive street-art project based on the philosophies originated by the Church of the SubGenius, the band DEVO, the David Cronenberg film Videodrome and the television miniseries Wild Palms is turned into a very tedious mockumentary. Unfortunately, unless you participated in the analog-geocaching-role-playing-game, watching The Institute can be a very eye-rolling experience. Much of the film is filled with poorly acted re-enactments, hokey "found footage" and phony interviews. If you make it past the sixty minute mark, it becomes very apparent that you are watching a semi-talented improv-group's re-imagining of David Fincher's The Game starring Michael Douglas. I love ingenious street-art and clever stunts and would have loved to have watched a serious documentary about how the artist(s) came up with this very well thought-out hoax, but to sit down and watch what you know is a joke, gets very tiring and very boring very quickly.
flinched Prepare to dive into an interactive new form of art. The creators describes it as an "urban playground movement" or "alternate reality game". It's essentially a mix of art, video, and elaborate clues that lead curious citizens of San Fransisco to explore their city all the while immersing themselves into a bizarre story.It's all created by Jeff Hull who's main theme is on seeing things in a nonchalant way. By nonchalance, it's described as a cartoon where the unconscious character goes around a city and seemingly avoids dangerous situations through extraordinary luck; a way of exploring using your unconscious mind. The goal is to go elsewhere, to go somewhere between here and there. Basically a place you may or may not have gone before and enter a storybook world of imagination that exists hidden in the world around us.It sounds crazy typing it out and reading it back to myself, so no doubt it must sound absurd to you the reader. Nevertheless, the movie gave me a sense of awe and joy as I followed each participant down the rabbit hole, all the while, surrounded by these all immersing elaborate clues that create this tension between reality and fiction. Watching how each participant was effected by these clues and how it changed them is what makes this a great film. This movie and the artist transformed the ordinary world into a place full of potential and mystery. And isn't that what makes art, isn't that what makes a movie a magical experience. And as such, I humbly recommend you watch this film and take a glimpse into the elsewhere.
ichamil-1 Imagine if the Darhma Initiative from the TV series LOST was real...Aren't you hooked right there? Well, I think that's how I felt watching The Institute. Hard to believe that this actually happened.Fascinating and thought provoking. Ultimately it does make you think that modern life has hollowed out existence to the point where creating an all-consuming "game" would be the thing that sparks people back to reality.And like the other reviewer commented, what is reality these days?Honestly I was pulled in by the deliciously beautiful artwork. But the trailer had me about 10 seconds in, when I knew I needed to watch this to find out what the heck this is all about.I supposed it would be nice if the ultimate objective of all this was really to create a better world, but maybe just giving people a little inspiration to be adventurous is doing just that.When I rented the movie this morning it had just become available on iTunes and now it's up to like the top 10 in the Documentaries section, which is pretty amazing. Maybe the game is still afoot? Maybe the Jejune Institute really is still out there pushing people's buttons.A mystery wrapped in an enigma shrouded in subterfuge. Gamers out there might want to put down their joysticks for 90 minutes and snack on this absurdly fun real-life game. Although apparently the people in this experiment did not like to think of it as a "game." And I guess they are right -- just as in LOST, if you experienced it, then I suppose to some degree it is "real."
MrEricSir An seemingly normal office building in San Francisco held a secret; a strange office for something called The Jejune Institute.At first glance, The Jejune Institute appears to be a cult. But some of their claims seemed outlandish even by cult standards -- a machine that records your memories to a VHS tape? A method for talking to dolphins? Huh? Those looking for a strange adventure would visit The Jejune Institute, only to be presented with a trippy presentation, a scavenger hunt, etc.Let me assure you that this film does document many real events. Yes, people really did visit a payphone and dance. Yes, there really was a protest at Union Square. Yes, the Jejune Institute was a real place in a real office building.I can tell you all of this for certain because I participated in The Jejune Institute and the so-called "Games of Nonchalance" that are documented in this film. I suppose I can't review a film fairly as someone who is documented in it, even if only in the background. But the film is not the game.Ultimately, with The Institute there's a moment during the film where you star to question whether what you're seeing is real, is part of the game, or is fictionalized for the purpose of the film. I'm sure that moment will be different for everyone.Even as someone who played Games of Nonchalance in its entirety, I'm not sure I can decipher fact from fiction with 100% accuracy. Watching The Institute for the first time felt a lot like watching Exit Through The Gift Shop, where it's unclear how much of what the camera is feeding you is true and how much the director is winking and smiling.There's no question in my mind that this was the right decision for telling the story of the Games of Nonchalance. An alternate reality game messes with your head; for a film to capture such a game, it must do the same.

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