Darkon

2006
6.7| 1h33m| en| More Info
Released: 12 September 2006 Released
Producted By: SeeThink Films
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Budget: 0
Revenue: 0
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Synopsis

Darkon is an award-winning feature-length documentary film that follows the real-life adventures of the Darkon Wargaming Club in Baltimore, Maryland, a group of fantasy live-action role-playing (LARP) gamers.

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Reviews

Linkshoch Wonderful Movie
AniInterview Sorry, this movie sucks
MusicChat It's complicated... I really like the directing, acting and writing but, there are issues with the way it's shot that I just can't deny. As much as I love the storytelling and the fantastic performance but, there are also certain scenes that didn't need to exist.
Rosie Searle It's the kind of movie you'll want to see a second time with someone who hasn't seen it yet, to remember what it was like to watch it for the first time.
sc8031 Darkon is Live Action Role-Playing, where the characters in the game assume different personas of their own creation and partake of different warring nations and factions in the Darkon universe. Not entirely unlike traditional Dungeons & Dragons, except the focus is not upon the stat-sheets and one's imagination, but the actual grandiose foam-weapon battles between armies.The documentary focuses on a drawn-out Darkon campaign fought between two warring faction leaders: Skip Lipman/Bannor (he's Bannor in Darkon), and Kenyon Wells/Keldar. Of the two, Skip is the more likable character, a stay-at-home dad with the utmost exuberance for Darkon's potential as a fulfilling and self-empowering creative channel. Kenyon/Keldar seems to stand for similar things, but then he doesn't take the Darkon fantasy as seriously as the other members of the documentary. Instead he uses it as a medium for him to channel his expansive, greedy determination.What is revealed by all this, is that these Darkon characters are not necessarily escapes or pure projections in another universe, but simply extended, exaggerated branches of their respective personalities inside the world of Darkon.That isn't to say Darkon is a strange, negative or absurd enterprise by any means. In fact, the documentary is positive for making the viewer re-examine all the real Live Action Role-playing and fantasy elements that take place in our communities (American football and sports, martial arts and "Reality-Based Self-Defense", New Agers and "shamans", yoga, religion, etc.) because they have long since been accepted by mainstream society as normal. But when fantasies become vivid enough to the ones enacting them, those fantasies bleed into real life and how we develop as members of our daily communities.
David Schreiber "Everything a great documentary could be"?? Yeah, if one is deaf, dumb, and blind. Everything but meaning, wit, visual style, and interesting subject matter. Aside from that. . .Seriously, volken. This is a movie that is completely inauthentic. An adventure doc with no adventure, a war doc with no feeling for war, a campy send-up with no trace of wit. It means nothing, feels like nothing, and carries the implicit message that absolutely nothing matters. No wonder it has so many IMDb fans! Of course, going in you know a movie starring the great Skip Lipman will have no culture, no intelligence, no wit (other than a corrosive adolescent jokiness), and no recognizable human emotion — just adrenaline. "Darkon" isn't a movie -- it's a panic attack! Avoid. There too many real documentaries and too little time in life to waste it on toilet build-up such as "Darkon".
dbborroughs )Documentary on a role playing universe called Darkon. Think Dungeon and Dragons but in the real world. The people go away for a weekend and and live an alternate feudal life where anything they can imagine is possible. The film examines the game and the people who play. I found the film to be very good at portraying the people and the game, but at the same time I found it very sad and troubling since its clear that many of the players have invested a great deal of themselves into this world and the game, more than is probably healthy. Too many people relate how they are nothing in the real world but in Darkon they are great warriors, princes, princesses or what ever they have chosen to be.They exist for the few moments where they can pretend to be something other than what they are. My heart breaks for these people since in many cases they are living for the weekend. For me its way too familiar a feeling. I have known too many people in my life who have given themselves over to a game and lost all touch with reality. (of course they may understand too well the pain of life). Granted this is no different than any other mania we come across from sports to cars to Barbies to fish, but at the same time rarely is the separation between worlds as clear as with Darkon players, there is this world and that, not one unified place. Its on IFC so you may want to try it if you're so inclined, but be warned you may be struck with a severe case of melancholia, I was
movarhola One of the few non-comedic movies by gamers, about gamers, and ultimately for gamers, Darkon (Ovie Productions/Seethink Productions, 2006) is a documentary that focuses on the activities of the Darkon Wargaming Club, a fantasy live-action role-playing (LARP) group in Baltimore, Maryland.Moreso than movies of any sort by non-gamers about role-playing gaming (e.g., the execrable Mazes and Monsters), Darkon explores the purposes, positive aspects, and benefits of the hobby and the motives people have for participating in it. While it also hints at the all-consuming effect RPGs can have on their participants, it is ultimately more of an apologia for the hobby than an examination of it.From a technical point of view, Darkon is well filmed, excellently scored, and structurally sound. One thing it does not do, however, is explain what a LARP is. Naturally, this does not matter much as far as gamers are concerned, but the absence of such explanation severely limits the value this film could have had as a tool for telling the non-gaming world about something about which it has limited awareness and little understanding. It is also a little on the long side, with multiple, interchangeable battle scenes, some of which could have been cut in lieu of some interviews with some third parties who could have helped put LARPing and RPGing in context.A product of its times, Darkon draws as much on the genre of reality television as it does on that of documentary, with asides to the camera by its various subjects that shed light on their motivations and relationships in and out of the game. Depending on whether one likes reality TV or not, this could be seen as either a benefit or a detriment.Some of the costuming and props used by the Darkon LARPers are impressive, with especial kudos going to the Dark Elf players (who do not appear in the film nearly enough). Firing catapults and a wooden fortress that is actually burned at the end of a battle demonstrate the willingness of this club's members to go above and beyond in their gaming.Overall, Darkon is worth a watch by anyone interested in seeing a particular side of the gaming genre. It is likely, however, to be just as confusing as it is enlightening to outsiders, and does not go nearly as far as it could have toward producing an understanding of the hobby to those not already familiar with it.Darkon is 93 minutes long. It premiered and won the Best Documentary Audience Award at the 2006 South By Southwest Film Festival in Austin, Texas, and is an official selection playing at the Hot Docs, Maryland Film Festival, Silverdocs, LA Film Festival, Britdoc and Melbourne International Film Festival. It aired on the Independent Film Channel Nov. 12, and that might thus be a good place to keep an eye out for it.Michael J. Varhola, Skirmisher Online Gaming Magazine